Survive (itch) (AlexAnimateYT) Mac OS

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Mac OS X support was later dropped. This was the final Mac OS X release. This is the last release to use Java. Version 1.2 changes: Shaders now bind their attributes correctly. High score is now saved from session to session. Ghost path selection was improved. Added Mac OS X version. Version 1.1 changes: Reduced graphics requirements to OpenGL 2.0. Players generally begin with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a.

Hi everyone! This is Adam, otherwise known as PixelDough, the creator of Start Survey!

I wanted to share some fun facts about the game that I felt are worth mentioning. So here's 10 in no specific order!

  1. The room in the game is almost an exact replica of my actual bedroom where I work on my laptop. The walls and ceiling, the placement of the bed and the desk, the door in the hallway, and even the view outside the window are all based on my actual bedroom!
  2. When I first started working on the game, it was originally going to be a lot different! It was a lot like the survival sections in Five Night's at Freddy's: Pizzeria Simulator, but in VR! When I started planning out my game, I ended up coming up with the idea of taking a survey on a computer in your bedroom, but it was still quite different. There was going to be a monster coming at you from the hallway, and you had to defend yourself while you were taking the survey. From there, the game ended up going through a few more changes until it became what the game is today! Personally, I like this form the best.
  3. If you find yourself thinking about some of these questions, then I succeeded. One of my goals was to make a game, not to push any sort of belief, but to at least inspire people to ask deep questions, and rethink their assumptions. I noticed a lot of players on YouTube get hesitant at certain questions, and that's always a bit satisfying to see.
  4. The shadow creature behind the desk was a big hit, I've seen lots of comments talking about it! However, that encounter almost ended up completely different! Originally, once the door had been opened (while the room was dark), the creature would spawn in the side doorway adjacent to the open door. Upon seeing it, it would hide similar to how it does now, but when looking back at your computer, it would be behind it and hide again. Eventually, I decided that the suspense built up by the 'person behind you' question needed a form of release, so I changed the encounter to have the creature show up after that question. BTW: These shadow creatures are one of the only remaining bits from my original idea for a sit-and-survive horror game.
  5. The black and white effect was deliberately chosen to make the game resemble the original The Twilight Zone TV series. However, I designed everything in the game with color in mind. I felt that it game the game more authenticity, but I ended up adding the ability to switch to color mode very late in development (the very day that I released the game).
  6. At one point, the player had the ability to throw items they had picked up. This was a lot of fun, but I ended up scrapping it for a couple reasons. For one, there was originally supposed to be a lot more physics props in the room, with a shelf behind the player and some stuff in a corner. However, due to the time constraints of the game jam, I had to cut all that detail out of the scope. I also had planned to have some questions ask the player to throw some things away, using the trashcan mechanic, and I didn't want a player to lose a key item underneath the desk or behind the bed, where they can't pick it back up.
  7. My proudest accomplishment from this game is actually.. The Water Bottle! I know it's such a minor thing in the game, but it's my favorite thing I did for the project. Prior to this game, I've had very very poor experience with 3D modeling and texturing. Most of my game experience has been with 2D games, so 3D models are still new to me. That water bottle is the first real model I've hand-made for a game! I made the texture and marked the sharp edges to give the bottle a smooth look while giving the lid a sharp edge.
  8. My second proudest accomplishment from this game is probably the clock! It directly mirrors your computer's system time, which further emphasizes the story that you are the computer, sitting at the 'desktop' with the clock, trashcan, files and games!
  9. The intractable objects were supposed to have a more intuitive 'glow' effect when highlighted, rather than the text prompt. Sadly, the shaders were not being kind to me, and it made for a number of really frustrating graphical defects. It was hard for me to make the decision, but for what it was worth, I don't think the text prompts are entirely bad!
  10. Many people have noted this, but parts of this game are inspired by a horror short film called 'He Dies at the End'. It was midway through development when I was reminded of that short film, and decided to write some of my questions similar to the ones in it. However, some people have said my game is a ripoff of the short film, and that is simply not true. From the very beginning, my story was about you, the player, being the computer, and another person is asking the computer questions. The concept might be similar, but they are both very distinct and tell vastly different stories.

So, that's 10 facts about the game! I hope you enjoyed hearing all these little bits, and I hope to be able to share more in the future about the development process of the game!

- Adam 'PixelDough' Worrell

Get Start Survey?

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A downloadable game for Windows and macOS

An archaeological survival/exploration game.

Wake up in a desert and learn to survive. Avoid exposure, snake bites and dehydration as you hunt for resources and loot corpses of those who came before you. Craft new items, discover new sights and grow stronger to take on your final challenge..

  • crafting system ⚒️
  • day-night cycle 🐫
  • fun combat 🏹
  • about 1+ hour of gameplay 🌵
  • find corpses and items of previous players 💀


Controls
WASD - walk
LMB - use
RMB - drop
E - interact
Shift - run
Control - crouch
Escape - menu

Note: on Mac OSX, rotate the camera by dragging and use items with space bar.
(Sadly, Game Maker's mouse lock function doesn't work on Mac)


made for the Sokpop Patreon

StatusReleased
PlatformsWindows, macOS
Rating
AuthorSokpop Collective
GenreAdventure, Survival
Tags3D, Action-Adventure

Purchase

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Development log

  • Version 1.1 : Solo Mode, Optimizations & Fixes
    Dec 12, 2019

Log in with itch.io to leave a comment. Boxed out mac os.

I saw this game on steam too, can you add steam key for this game ? Thanks !

This is a beautiful game that you can take at your own pace, with a great atmosphere and lovely aesthetics.

I hate games that allow you a huge inventory with only a little satchel to show for it (e.g. red dead 2 or Skyrim), and I love how everything you pick up in this game is shown on your character.

There's something very novel about your flask of water dangling from you hip as you move from spring to spring, the animations are incredibly endearing and this game made me subscribe to Sokpop's patreon which I recommend as every game they make is soaked in character and heart.

This is clearly a team with great skill, vision and heart and is what game developers should strive to be: very inspiring stuff.

Beautiful game, I love the atmosphere

There's a glitch on Mac OS (high Sierra) where your legs stay at the same place but you can still run. The more you run away, the longer your legs get haha like spaghetti (just a visual problem). It came from aiming with a bow but I'm not sure how.

ultrazen

edit: anything that heeds warm memories of adventure time is cool with me

Don't put the final boss in the thumbnail you dingus

wonderful game, but just one question, what's the difference between online play and solo mode?

(alexanimateyt)

Thank you! Solo mode cuts out the online part, so you won't be able to find other people's skeletons and items. It makes it a lot harder!

Good game. Their should be a save system and the skeleton has way to much hp

Very cool, did you use sprite stacking? or did you use Game Makers built in 3D functions?

it's a custom 3d engine i made in game maker! it doesn't use d3d

do you ever think of updating this further in the future? (more crafting, different mobs etc.) :)

I have some cool ideas for what to add, but I probably won't do any big updates anytime soon.

European war mac os. Is there anything left to do once you've killed the skeleton guy and placed the orb at the pyramid?

Edit: To finish the game, shoot the floating orb. (figured it out 3 minutes after my original comment. Haha)

Survive (itch) (alexanimateyt) Mac Os Update

So.. there's no save and load feature? I thought I can save a game so I don't have to play for long time

I love the money mac os. I just became a patron a few days ago and I'm really enjoying this one! Finally took down the skeleton, but I'm now wondering what to make of the orb. Once placed in the depression, it sounds like a crypt opens somewhere..

May I ask for pointers on how to defeat the skeleton?

rock in hole near pyramid = nope
arrows at skeleton heart = nope
arrows at skeleton head = nope
rocks at skeleton heart = can't throw that high

the 2nd one is correct. you will see the inside of the heart shrinking each time you hit it!

Hi, on the bundle.. Sadly I won't buy it, due to itch.io not having a feature that stops one from buying the same game twice. I have 6 of your games already, 5 of them were the latest ones due to me being a patron, last one I bought seperate. Did the math, if I were to buy the bundle WITHOUT those games, technically based on it I should get it for $51.8. Sorry for being picky, it's not your fault really. Mainly an issue I have with Itch, one that has bothered me before.

We don't offer discounts for things you already own at the moment, but we can turn your extra purchases into gifts so you can give them to others.

Tell me if you're interested.

Looks wonderful, but wheen I play it on my Mac the camera keeps spinning, it seems like it's remembering the last mouse input but thats just a guess.

Hi, so apparently Game Maker's function to lock the mouse position doesn't work on the newer versions of OSX (our machine is on High Sierra and it works there).

As a temporary fix, I've now uploaded a version (1.0.1) for Max OSX that uses drag controls to rotate the camera, and the space bar to use items.

Will look into a better solution in the future, but at least it's playable now!

Survive (itch) (alexanimateyt) Mac Os X

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